Robo-Saber: Generating and Simulating Virtual Reality Players
Conference of the European Association for Computer Graphics (Eurographics 2026)
Nam Hee Kim (1)Jingjing May Liu (2)Jaakko Lehtinen (1, 3)Perttu Hämäläinen (1)James F. O'Brien 2)Xue Bin Peng (3, 4)
(1) Aalto University(2) University of California, Berkeley(3) NVIDIA(4) Simon Fraser University
Abstract
We present the first motion generation system for playtesting virtual
reality (VR) games. Our player model generates VR headset and handheld
controller movements from in-game object arrangements, guided by style
exemplars and aligned to maximize simulated gameplay score. We train
on the large BOXRR-23 dataset and apply our framework on the popular
VR game Beat Saber. The resulting model Robo-Saber produces skilled
gameplay and captures diverse player behaviors, mirroring the skill
levels and movement patterns specified by input style exemplars.
Robo-Saber demonstrates promise in synthesizing rich gameplay data
for predictive applications and enabling a physics-based whole-body
VR playtesting agent
@inproceedings{
kim2026robo,
title={Robo-Saber: Generating and Simulating Virtual Reality Players},
author={Kim, Nam Hee and Liu, Jingjing May and Lehtinen, Jaakko and H{\"a}m{\"a}l{\"a}inen, Perttu and O'Brien, James and Peng, Xue Bin}, booktitle={arXiv preprint},
year={2026}
}