Learning Locomotion Skills Using DeepRL: Does the Choice of Action Space Matter?

ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2017
Best Student Paper Award

Xue Bin Peng    Michiel van de Panne

University of British Columbia



Abstract

The use of deep reinforcement learning allows for high-dimensional state descriptors, but little is known about how the choice of action representation impacts learning and the resulting performance. We compare the impact of four different action parameterizations (torques, muscle-activations, target joint angles, and target jointangle velocities) in terms of learning time, policy robustness, motion quality, and policy query rates. Our results are evaluated on a gaitcycle imitation task for multiple planar articulated figures and multiple gaits. We demonstrate that the local feedback provided by higher-level action parameterizations can significantly impact the learning, robustness, and motion quality of the resulting policies.

Paper: [PDF]

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Bibtex

@inproceedings{
	2017-SCA-action,
	author = {Peng, Xue Bin and van de Panne, Michiel},
	title = {Learning Locomotion Skills Using DeepRL: Does the Choice of Action Space Matter?},
	booktitle = {Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation},
	series = {SCA '17},
	year = {2017},
	isbn = {978-1-4503-5091-4},
	location = {Los Angeles, California},
	pages = {12:1--12:13},
	articleno = {12},
	numpages = {13},
	url = {http://doi.acm.org/10.1145/3099564.3099567},
	doi = {10.1145/3099564.3099567},
	acmid = {3099567},
	publisher = {ACM},
	address = {New York, NY, USA},
	keywords = {locomotion skills, motion control, physics-based character animation},
}